Graves Build
B
Jungle

Graves Build

Q
W
E
R
Marksman
Marksman
87/96
Win/Loss
3%
Pick Rate
23%
Ban Rate

Matchups

Graves is strong against
45%
45%
45%
45%
Graves is weak against
41%
42%
42%
43%

Early Graves Build

Summoner Spells
97%
1,916
Starter Items
95%
1,878
Starter Trinket
62%
1,214
Item
First
Second
52%
1,013

Graves Item Build

Mythic Item
54%
1,017
Item Buy Order
Two
Three
50%
762
Core Items
61%
1,211
52%
1,019
30%
585
Final Boots
46%
717
Final Trinket
97%
1,886

Abilities

Spell Skill Priority
Q
E
W
98%
1,934
Q
W
E
R

Runes

Sorcery + Precision
1
2
3
Sorcery
Precision

Early Game

With this Graves Build he tends to prefer “power farming”, putting more focus on clearing the jungle camps as fast as possible and gaining an experience and gold advantage, getting to his core items earlier and allowing him to take over the game. This style of jungling is especially good against those who have slower clear times and prefer to gank, such as Lee Sin or Elise.

Graves isn’t as strong as those champions early on, but with an item or two, he becomes much stronger than them and scales much better. That being said, if an opportunity presents itself, getting a kill or two can really speed up that scaling process.

Team Fights

Graves’ job in a team fight is to try and deal as much damage across everyone he can. This means hitting as many enemies as possible with End of the Line and Collateral Damage when they group up. It’s also a good idea to try and use Smoke Screen as a zoning tool, denying an exit route from the enemies, or using it mid-fight to make it harder for the carries to deal damage by obscuring their vision.