Ziggs Abilities
B
Adc

Ziggs Abilities

Short Fuse
Bouncing Bomb
Q
Satchel Charge
W
Hexplosive Minefield
E
Mega Inferno Bomb
R
Mage
Mage
2/2
Win/Loss
<1%
Pick Rate
<1%
Ban Rate

Abilities

Spell Skill Priority
Bouncing Bomb
Q
Hexplosive Minefield
E
Satchel Charge
W
99%
44
Bouncing Bomb
Q
Satchel Charge
W
Hexplosive Minefield
E
1%
1
Bouncing Bomb
Q
Satchel Charge
W
Hexplosive Minefield
E
Mega Inferno Bomb
R
Abilities until Level 5
Bouncing Bomb
Q
1
3
5
Satchel Charge
W
2
Hexplosive Minefield
E
4
Mega Inferno Bomb
R
69%
31
Bouncing Bomb
Q
1
4
5
Satchel Charge
W
2
Hexplosive Minefield
E
3
Mega Inferno Bomb
R
26%
12
Bouncing Bomb
Q
1
3
5
Satchel Charge
W
4
Hexplosive Minefield
E
2
Mega Inferno Bomb
R
6%
3
Abilities until Level 10
Bouncing Bomb
Q
1
3
5
7
9
Satchel Charge
W
2
Hexplosive Minefield
E
4
8
10
Mega Inferno Bomb
R
6
64%
29
Bouncing Bomb
Q
1
4
5
7
9
Satchel Charge
W
2
Hexplosive Minefield
E
3
8
10
Mega Inferno Bomb
R
6
26%
12
Bouncing Bomb
Q
1
3
5
7
9
Satchel Charge
W
4
Hexplosive Minefield
E
2
8
10
Mega Inferno Bomb
R
6
6%
3

Abilities of Ziggs

Spell skill priority is an important winning factor for Ziggs. Understanding the abilities of Ziggs in League of Legends is another. Below you can find all the relevant information on Ziggs abilities. In order for item builds you should check the build for Ziggs.

Ziggs Passive – Short Fuse Passive: Short Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Ziggs – Bouncing Bomb Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
Q
Key
850
Range
50/55/60/65/70
Cost
6/5.5/5/4.5/4
Cooldown

Ziggs throws a bouncing bomb that deals totaldamage magic damage.

Ziggs – Satchel Charge Satchel Charge

Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
W
Key
1000
Range
80
Cost
20/18/16/14/12
Cooldown

Ziggs flings an explosive charge that detonates after bombduration seconds, or when this ability is Recast. It deals totaldamage magic damage to enemies and Knocks them Back. Ziggs is also knocked away, but takes no damage.

Satchel Charge will automatically destroy towers below turretdestroypercent*100% of their Health.

Ziggs – Hexplosive Minefield Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
E
Key
900
Range
70/80/90/100/110
Cost
16
Cooldown

Ziggs scatters proximity mines that detonate on enemy contact, dealing totaldamage magic damage and Slows by slow*-100% for e4 seconds. Mines last e3 seconds.

Ziggs – Mega Inferno Bomb Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
R
Key
5000
Range
100
Cost
120/95/70
Cooldown

Ziggs hurls his ultimate creation, dealing empowereddamage magic damage in the center of the blast radius, or blastdamage magic damage at the edge.

FAQ on Ziggs

What do you max first on Ziggs?

Most Ziggs pros max out Bouncing Bomb Bouncing Bomb first.