Teemo Abilities
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Teemo Abilities

Guerrilla Warfare
Blinding Dart
Q
Move Quick
W
Toxic Shot
E
Noxious Trap
R
Marksman
Marksman
2/1
Win/Loss
<1%
Pick Rate
2%
Ban Rate

Abilities

Spell Skill Priority
Toxic Shot
E
Move Quick
W
Blinding Dart
Q
58%
56
Toxic Shot
E
Blinding Dart
Q
Move Quick
W
40%
39
Blinding Dart
Q
Toxic Shot
E
Move Quick
W
2%
2
Blinding Dart
Q
Move Quick
W
Toxic Shot
E
Noxious Trap
R
Abilities until Level 5
Blinding Dart
Q
2
Move Quick
W
4
Toxic Shot
E
1
3
5
Noxious Trap
R
71%
69
Blinding Dart
Q
2
Move Quick
W
3
Toxic Shot
E
1
4
5
Noxious Trap
R
21%
20
Blinding Dart
Q
1
Move Quick
W
4
Toxic Shot
E
2
3
5
Noxious Trap
R
3%
3
Abilities until Level 10
Blinding Dart
Q
2
Move Quick
W
4
8
10
Toxic Shot
E
1
3
5
7
9
Noxious Trap
R
6
38%
37
Blinding Dart
Q
2
8
10
Move Quick
W
4
Toxic Shot
E
1
3
5
7
9
Noxious Trap
R
6
30%
29
Blinding Dart
Q
2
Move Quick
W
3
8
10
Toxic Shot
E
1
4
5
7
9
Noxious Trap
R
6
13%
13

Abilities of Teemo

Spell skill priority is an important winning factor for Teemo. Understanding the abilities of Teemo in League of Legends is another. Below you can find all the relevant information on Teemo abilities. In order for item builds you should check the build for Teemo.

Teemo Passive – Guerrilla Warfare Passive: Guerrilla Warfare

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

Teemo – Blinding Dart Blinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Q
Key
680
Range
70/75/80/85/90
Cost
7
Cooldown

Teemo fires a dart, Blinding the target for blindduration seconds and dealing calculateddamage magic damage.

Teemo – Move Quick Move Quick

Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.
W
Key
20
Range
40
Cost
14
Cooldown

Passive: Teemo gains passivemovespeedbonus*100% Move Speed while he hasn't been damaged by a champion or turret in the last passivecooldownondamagetaken seconds.

Active: Teemo sprints, gaining activemovespeedbonus*100% Move Speed that is not lost when struck for activemovespeedbuffduration seconds.

Teemo – Toxic Shot Toxic Shot

Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
E
Key
680
Range
0
Cost
0
Cooldown

Passive: Teemo's Attacks apply poison, dealing an additional impactcalculateddamage magic damage plus totaldotdamage magic damage over poisonduration seconds.

Teemo – Noxious Trap Noxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
R
Key
600/750/900
Range
75/55/35
Cost
0.25
Cooldown

Teemo tosses a mushroom trap that detonates when stepped on. The traps Slow by slowamount% and deal totaldamage magic damage over debuffduration seconds. Enemies are revealed for the same duration.

Traps last mushroomduration minutes and are stealthed. A mushroom tossed onto another mushroom bounces before landing at its position. This Ability has maxammo charges (ammorechargetime second refresh).

FAQ on Teemo

What do you max first on Teemo?

Most Teemo pros max out Toxic Shot Toxic Shot first.