Seraphine Abilities
A
Sup

Seraphine Abilities

Stage Presence
High Note
Q
Surround Sound
W
Beat Drop
E
Encore
R
Support
Support
3/2
Win/Loss
<1%
Pick Rate
3%
Ban Rate

Abilities

Spell Skill Priority
Surround Sound
W
High Note
Q
Beat Drop
E
43%
10
High Note
Q
Surround Sound
W
Beat Drop
E
17%
4
High Note
Q
Beat Drop
E
Surround Sound
W
13%
3
High Note
Q
Surround Sound
W
Beat Drop
E
Encore
R
Abilities until Level 5
High Note
Q
2
4
5
Surround Sound
W
3
Beat Drop
E
1
Encore
R
45%
11
High Note
Q
1
Surround Sound
W
3
Beat Drop
E
2
4
5
Encore
R
13%
3
High Note
Q
1
4
5
Surround Sound
W
3
Beat Drop
E
2
Encore
R
9%
2
Abilities until Level 10
High Note
Q
2
4
5
Surround Sound
W
3
7
8
9
10
Beat Drop
E
1
Encore
R
6
15%
3
High Note
Q
2
4
5
7
Surround Sound
W
3
Beat Drop
E
1
8
9
10
Encore
R
6
10%
2
High Note
Q
1
Surround Sound
W
3
8
10
Beat Drop
E
2
4
5
7
9
Encore
R
6
10%
2

Abilities of Seraphine

Spell skill priority is an important winning factor for Seraphine. Understanding the abilities of Seraphine in League of Legends is another. Below you can find all the relevant information on Seraphine abilities. In order for item builds you should check the build for Seraphine.

Seraphine Passive – Stage Presence Passive: Stage Presence

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Seraphine – High Note High Note

Seraphine deals damage in an area.
Q
Key
900
Range
60/70/80/90/100
Cost
8/7.5/7/6.5/6
Cooldown

Seraphine projects a pure note, dealing explosiondamage magic damage, increased against champions by the target's missing Health percentage up to totalempowereddamage damage below executethreshold*100% Health.

Seraphine – Surround Sound Surround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
W
Key
800
Range
70/75/80/85/90
Cost
22
Cooldown

Seraphine spurs her nearby allied champions in song, granting them hastevalueallies Move Speed, herself wmsbonustotal decaying Move Speed and both shieldvalueseraphine Shield for shieldduration seconds.

If Seraphine is already Shielded, she calls out to her allies to join her, restoring wmissinghpheal% missing Health to them per nearby ally champion after a whealsplitdelay second delay.

Seraphine – Beat Drop Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.
E
Key
1300
Range
60
Cost
11/10.5/10/9.5/9
Cooldown

Seraphine unleashes a heavy soundwave, dealing finaldamage magic damage to enemies in a line and Slowing them by slowvalue% for slowduration seconds.

Enemies that are already Slowed are Rooted instead, and Immobilized enemies are Stunned.

Seraphine – Encore Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
R
Key
25000
Range
100
Cost
160/140/120
Cooldown

Seraphine takes the stage, projecting a captivating force that Charms for rchannelduration seconds and deals r1totaldamage magic damage.

Any champions struck (including allies) become part of the performance, extending the range of this Ability. Allied champions gain maximum Notes.

FAQ on Seraphine

What do you max first on Seraphine?

Most Seraphine pros max out Surround Sound Surround Sound first.