Abilities of Seraphine
Spell skill priority is an important winning factor for Seraphine. Understanding the abilities of Seraphine in League of Legends is another. Below you can find all the relevant information on Seraphine abilities. In order for item builds you should check the build for Seraphine.
Passive: Stage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
High Note
Seraphine deals damage in an area.
Seraphine projects a pure note, dealing explosiondamage magic damage, increased against champions by the target's missing Health percentage up to totalempowereddamage damage below executethreshold*100% Health.
Surround Sound
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Seraphine spurs her nearby allied champions in song, granting them hastevalueallies Move Speed, herself wmsbonustotal decaying Move Speed and both shieldvalueseraphine Shield for shieldduration seconds.
If Seraphine is already Shielded, she calls out to her allies to join her, restoring wmissinghpheal% missing Health to them per nearby ally champion after a whealsplitdelay second delay.
Beat Drop
Seraphine deals damage and impairs the movement of enemies in a line.
Seraphine unleashes a heavy soundwave, dealing finaldamage magic damage to enemies in a line and Slowing them by slowvalue% for slowduration seconds.
Enemies that are already Slowed are Rooted instead, and Immobilized enemies are Stunned.
Encore
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
Seraphine takes the stage, projecting a captivating force that Charms for rchannelduration seconds and deals r1totaldamage magic damage.
Any champions struck (including allies) become part of the performance, extending the range of this Ability. Allied champions gain maximum Notes.
FAQ on Seraphine
What do you max first on Seraphine?
Most Seraphine pros max out
High Note first.
