Abilities of Hecarim
Spell skill priority is an important winning factor for Hecarim. Understanding the abilities of Hecarim in League of Legends is another. Below you can find all the relevant information on Hecarim abilities. In order for item builds you should check the build for Hecarim.
Passive: Warpath
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Rampage
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.Hecarim cleaves nearby enemies for damage
physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by rampagecooldownreduction
seconds and increases its damage by rampagebonusdamageperc
% for e6
seconds. Stacks up to e2
times.
Spirit of Dread
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.Hecarim deals totaldamage
magic damage over buffduration
seconds to nearby enemies.
Hecarim gains resistamount
leechamount
% of damage nearby enemies take from Hecarim and allytooltipleachvalue
% of damage taken from his allies.
Devastating Charge
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.Hecarim becomes Ghosted and gains minmovespeed*100
% Move Speed increasing to maxmovespeed*100
% over e5
seconds. His next Attack Knocks Back and deals between mindamage
and maxdamage
physical damage. Knock Back distance and damage scales with distance travelled during this Ability.
Onslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.Hecarim summons spectral riders and charges forward, dealing damagedone
magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between feardurationmin
to feardurationmax
seconds, increased by charge distance.
FAQ on Hecarim
What do you max first on Hecarim?
Most Hecarim pros max out Rampage first.