Hecarim Abilities
B
Jungle

Hecarim Abilities

Warpath
Rampage
Q
Spirit of Dread
W
Devastating Charge
E
Onslaught of Shadows
R
Fighter
Fighter
0/0
Win/Loss
0%
Pick Rate
2%
Ban Rate

Abilities

Spell Skill Priority
Rampage
Q
Spirit of Dread
W
Devastating Charge
E
89%
8
Rampage
Q
Devastating Charge
E
Spirit of Dread
W
11%
1
Rampage
Q
Spirit of Dread
W
Devastating Charge
E
Onslaught of Shadows
R
Abilities until Level 5
Rampage
Q
1
3
5
Spirit of Dread
W
2
Devastating Charge
E
4
Onslaught of Shadows
R
56%
5
Rampage
Q
1
4
5
Spirit of Dread
W
2
Devastating Charge
E
3
Onslaught of Shadows
R
33%
3
Rampage
Q
1
4
5
Spirit of Dread
W
3
Devastating Charge
E
2
Onslaught of Shadows
R
6%
1
Abilities until Level 10
Rampage
Q
1
3
5
7
9
Spirit of Dread
W
2
8
10
Devastating Charge
E
4
Onslaught of Shadows
R
6
41%
4
Rampage
Q
1
4
5
7
9
Spirit of Dread
W
2
8
10
Devastating Charge
E
3
Onslaught of Shadows
R
6
18%
2
Rampage
Q
1
3
5
7
9
Spirit of Dread
W
2
10
Devastating Charge
E
4
8
Onslaught of Shadows
R
6
12%
1

Abilities of Hecarim

Spell skill priority is an important winning factor for Hecarim. Understanding the abilities of Hecarim in League of Legends is another. Below you can find all the relevant information on Hecarim abilities. In order for item builds you should check the build for Hecarim.

Hecarim Passive – Warpath Passive: Warpath

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Hecarim – Rampage Rampage

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Q
Key
350
Range
28/26/24/22/20
Cost
4
Cooldown

Hecarim cleaves nearby enemies for damage physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by rampagecooldownreduction seconds and increases its damage by rampagebonusdamageperc% for e6 seconds. Stacks up to e2 times.

Hecarim – Spirit of Dread Spirit of Dread

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
W
Key
525
Range
50/55/60/65/70
Cost
16/15.5/15/14.5/14
Cooldown

Hecarim deals totaldamage magic damage over buffduration seconds to nearby enemies.

Hecarim gains resistamount Armor and Magic Resist and heals for leechamount% of damage nearby enemies take from Hecarim and allytooltipleachvalue% of damage taken from his allies.

Hecarim – Devastating Charge Devastating Charge

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
E
Key
300
Range
60
Cost
18
Cooldown

Hecarim becomes Ghosted and gains minmovespeed*100% Move Speed increasing to maxmovespeed*100% over e5 seconds. His next Attack Knocks Back and deals between mindamage and maxdamage physical damage. Knock Back distance and damage scales with distance travelled during this Ability.

Hecarim – Onslaught of Shadows Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
R
Key
50000
Range
100
Cost
140/120/100
Cooldown

Hecarim summons spectral riders and charges forward, dealing damagedone magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between feardurationmin to feardurationmax seconds, increased by charge distance.

FAQ on Hecarim

What do you max first on Hecarim?

Most Hecarim pros max out Rampage Rampage first.