Graves Abilities
S
Jungle

Graves Abilities

New Destiny
End of the Line
Q
Smoke Screen
W
Quickdraw
E
Collateral Damage
R
Marksman
Marksman
4/1
Win/Loss
<1%
Pick Rate
27%
Ban Rate

Abilities

Spell Skill Priority
End of the Line
Q
Quickdraw
E
Smoke Screen
W
>99%
175
End of the Line
Q
Smoke Screen
W
Quickdraw
E
<1%
1
End of the Line
Q
Smoke Screen
W
Quickdraw
E
Collateral Damage
R
Abilities until Level 5
End of the Line
Q
2
4
5
Smoke Screen
W
3
Quickdraw
E
1
Collateral Damage
R
50%
88
End of the Line
Q
2
3
5
Smoke Screen
W
4
Quickdraw
E
1
Collateral Damage
R
39%
68
End of the Line
Q
1
4
5
Smoke Screen
W
3
Quickdraw
E
2
Collateral Damage
R
8%
15
Abilities until Level 10
End of the Line
Q
2
4
5
7
9
Smoke Screen
W
3
Quickdraw
E
1
8
10
Collateral Damage
R
6
50%
83
End of the Line
Q
2
3
5
7
9
Smoke Screen
W
4
Quickdraw
E
1
8
10
Collateral Damage
R
6
37%
62
End of the Line
Q
1
4
5
7
9
Smoke Screen
W
3
Quickdraw
E
2
8
10
Collateral Damage
R
6
8%
14

Abilities of Graves

Spell skill priority is an important winning factor for Graves. Understanding the abilities of Graves in League of Legends is another. Below you can find all the relevant information on Graves abilities. In order for item builds you should check the build for Graves.

Graves Passive – New Destiny Passive: New Destiny

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

Graves – End of the Line End of the Line

Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.
Q
Key
925
Range
80
Cost
13/11.25/9.5/7.75/6
Cooldown

Graves fires a powder round dealing totaldamage physical damage. After 1 second or after colliding with terrain, it detonates, dealing totaldetonationdamage physical damage along the travel path again and to enemies near the blast.

Graves – Smoke Screen Smoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
W
Key
950
Range
70/75/80/85/90
Cost
26/24/22/20/18
Cooldown

Graves creates a cloud of black smoke for 4 seconds, Slowing enemies inside by e2% and blocking their vision outside the area. The initial impact deals impactdamage magic damage.

Graves – Quickdraw Quickdraw

Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
E
Key
425
Range
40
Cost
16/15/14/13/12
Cooldown

Graves dashes and reloads one Shell into his shotgun. He also gains a stack for 4 seconds (max e0 stacks) or two stacks if he dashes towards an enemy champion. Stacks grant him e5 Armor. Stacks are refreshed when damaging a non-minion.

Each bullet hit from Graves' Attacks reduces this Ability's Cooldown by e4 seconds.

Graves – Collateral Damage Collateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
R
Key
1000
Range
100
Cost
100/80/60
Cooldown

Graves fires an explosive cartridge, blasting himself backwards. The cartridge deals damage physical damage to the first enemy hit. After hitting an enemy champion or reaching the end of its range, the cartridge explodes outward, dealing falloffdamage physical damage.

FAQ on Graves

What do you max first on Graves?

Most Graves pros max out End of the Line End of the Line first.