Abilities of Diana
Spell skill priority is an important winning factor for Diana. Understanding the abilities of Diana in League of Legends is another. Below you can find all the relevant information on Diana abilities. In order for item builds you should check the build for Diana.
Passive: Moonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Diana unleashes an arc of lunar energy, dealing totaldamage
magic damage and marking with Moonlight for moonlightduration
seconds.
Moonlight reveals enemies that are not
Pale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.Diana creates three orbiting spheres for shieldduration
seconds that explode on contact, each dealing totaldamage
magic damage, up to a max of totalmaxdamage
damage.
Diana also gains shieldvalue
Shield for the same duration. When the last sphere detonates, she gains an additional shieldvalue
Shield and refreshes the duration.
Lunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Diana becomes as the vengeful moon, dashing to an enemy and dealing totaldamage
magic damage. If the target is afflicted with Moonlight, this Ability's Cooldown is refreshed.
Moonfall
Diana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Diana Pulls In, Slows by slowtooltip
%, and reveals nearby enemies for slowduration
seconds.
If Diana hits at least one enemy champion, she calls to the moon, dealing rexplosiondamage
magic damage plus rmultihitamplification
for each champion pulled beyond the first, up to a max of an additional maxdamage
damage.
FAQ on Diana
What do you max first on Diana?
Most Diana pros max out Crescent Strike first.