Diana Abilities
B
Jungle

Diana Abilities

Moonsilver Blade
Crescent Strike
Q
Pale Cascade
W
Lunar Rush
E
Moonfall
R
Fighter
Fighter
2/1
Win/Loss
<1%
Pick Rate
<1%
Ban Rate

Abilities

Spell Skill Priority
Crescent Strike
Q
Pale Cascade
W
Lunar Rush
E
96%
25
Crescent Strike
Q
Lunar Rush
E
Pale Cascade
W
4%
1
Crescent Strike
Q
Pale Cascade
W
Lunar Rush
E
Moonfall
R
Abilities until Level 5
Crescent Strike
Q
1
4
5
Pale Cascade
W
2
Lunar Rush
E
3
Moonfall
R
68%
17
Crescent Strike
Q
1
4
5
Pale Cascade
W
3
Lunar Rush
E
2
Moonfall
R
32%
8
Abilities until Level 10
Crescent Strike
Q
1
4
5
7
9
Pale Cascade
W
2
8
10
Lunar Rush
E
3
Moonfall
R
6
66%
17
Crescent Strike
Q
1
4
5
7
9
Pale Cascade
W
3
8
10
Lunar Rush
E
2
Moonfall
R
6
30%
8
Crescent Strike
Q
1
4
5
7
9
Pale Cascade
W
2
Lunar Rush
E
3
8
10
Moonfall
R
6
2%
1

Abilities of Diana

Spell skill priority is an important winning factor for Diana. Understanding the abilities of Diana in League of Legends is another. Below you can find all the relevant information on Diana abilities. In order for item builds you should check the build for Diana.

Diana Passive – Moonsilver Blade Passive: Moonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Diana – Crescent Strike Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Q
Key
900
Range
50
Cost
8/7.5/7/6.5/6
Cooldown

Diana unleashes an arc of lunar energy, dealing totaldamage magic damage and marking with Moonlight for moonlightduration seconds.

Moonlight reveals enemies that are not stealthed.

Diana – Pale Cascade Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
W
Key
800
Range
40/45/50/55/60
Cost
15/13.5/12/10.5/9
Cooldown

Diana creates three orbiting spheres for shieldduration seconds that explode on contact, each dealing totaldamage magic damage, up to a max of totalmaxdamage damage.

Diana also gains shieldvalue Shield for the same duration. When the last sphere detonates, she gains an additional shieldvalue Shield and refreshes the duration.

Diana – Lunar Rush Lunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
E
Key
825
Range
40/45/50/55/60
Cost
22/20/18/16/14
Cooldown

Diana becomes as the vengeful moon, dashing to an enemy and dealing totaldamage magic damage. If the target is afflicted with Moonlight, this Ability's Cooldown is refreshed.

Diana – Moonfall Moonfall

Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
R
Key
475
Range
100
Cost
100/90/80
Cooldown

Diana Pulls In, Slows by slowtooltip%, and reveals nearby enemies for slowduration seconds.

If Diana hits at least one enemy champion, she calls to the moon, dealing rexplosiondamage magic damage plus rmultihitamplification for each champion pulled beyond the first, up to a max of an additional maxdamage damage.

FAQ on Diana

What do you max first on Diana?

Most Diana pros max out Crescent Strike Crescent Strike first.