Aurelion Sol Abilities
B
Mid

Aurelion Sol Abilities

Cosmic Creator
Breath of Light
Q
Astral Flight
W
Singularity
E
Falling Star / The Skies Descend
R
Mage
Mage
0/0
Win/Loss
0%
Pick Rate
<1%
Ban Rate

Abilities

Spell Skill Priority
Breath of Light
Q
Astral Flight
W
Singularity
E
100%
2
Breath of Light
Q
Astral Flight
W
Singularity
E
Falling Star / The Skies Descend
R
Abilities until Level 5
Breath of Light
Q
1
4
5
Astral Flight
W
2
Singularity
E
3
Falling Star / The Skies Descend
R
67%
1
Breath of Light
Q
1
4
5
Astral Flight
W
3
Singularity
E
2
Falling Star / The Skies Descend
R
33%
1
Abilities until Level 10
Breath of Light
Q
1
4
5
7
9
Astral Flight
W
3
8
10
Singularity
E
2
Falling Star / The Skies Descend
R
6
33%
1
Breath of Light
Q
1
4
5
7
9
Astral Flight
W
2
10
Singularity
E
3
8
Falling Star / The Skies Descend
R
6
33%
1
Breath of Light
Q
1
4
5
7
9
Astral Flight
W
2
8
10
Singularity
E
3
Falling Star / The Skies Descend
R
6
33%
1

Abilities of Aurelion Sol

Spell skill priority is an important winning factor for Aurelion Sol. Understanding the abilities of Aurelion Sol in League of Legends is another. Below you can find all the relevant information on Aurelion Sol abilities. In order for item builds you should check the build for Aurelion Sol.

Aurelion Sol Passive – Cosmic Creator Passive: Cosmic Creator

Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities.

Aurelion Sol – Breath of Light Breath of Light

Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.
Q
Key
750
Range
30/35/40/45/50
Cost
3
Cooldown

Aurelion Sol breathes starfire for up to maxchannelduration seconds, dealing damagepersecond magic damage per second to the first enemy hit and aoemodifier*100% of the damage to surrounding enemies.

Each full second of breath on the same enemy deals a burst of burstdamage magic damage plus burstbonustruedamagetochamps max Health magic damage and absorbs qmassstolen Stardust if they are a champion.

Aurelion Sol – Astral Flight Astral Flight

Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying.

Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol.

Stardust increases Astral Flight's maximum range.
W
Key
1200
Range
50/55/60/65/70
Cost
0
Cooldown

Aurelion Sol flies in a direction. While flying, Breath of Light has no Cooldown, no max channel duration, and its flat damage is increased by truedamagebonus*100%.

Takedowns on champions within resetwindow seconds of damaging them refunds tooltiptakedowncooldownmultiplier% of this Ability's Cooldown.

Recast: End flight early.

Aurelion Sol – Singularity Singularity

Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.
E
Key
750
Range
80/85/90/95/100
Cost
12
Cooldown

Aurelion Sol summons a black hole, dealing damagepersecond magic damage per second and Dragging enemies towards the center for duration seconds. Enemies in the center below currentexecutionthreshold% max Health die instantly.

The black hole absorbs Stardust when enemies die within it and each second an enemy champion is inside.

Aurelion Sol – Falling Star / The Skies Descend Falling Star / The Skies Descend

Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend.

The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.
R
Key
1250
Range
100
Cost
120/110/100
Cooldown

Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing maxdamagetooltip magic damage, Stunning enemies stunduration second, and absorbing massstolen Stardust for each champion hit.

Gathering calamitystacks Stardust transforms the next Falling Star into The Skies Descend.

The Skies Descend: Aurelion Sol drags a constellation's worth of fury down from the cosmos, dealing r2damage magic damage in a larger area, Knocking Up enemies hit for stunduration second, and unleashing a massive shockwave that deals shockwavedamage magic damage to champions and Epic Monsters and Slows all enemies hit by shockwaveslow*100% for 1 second.

FAQ on Aurelion Sol

What do you max first on Aurelion Sol?

Most Aurelion Sol pros max out Breath of Light Breath of Light first.