Zac Abilities
B
Jungle

Zac Abilities

Cell Division
Stretching Strikes
Q
Unstable Matter
W
Elastic Slingshot
E
Let's Bounce!
R
Tank
Tank
0/0
Win/Loss
0%
Pick Rate
6%
Ban Rate

Abilities

Spell Skill Priority
Elastic Slingshot
E
Unstable Matter
W
Stretching Strikes
Q
92%
6
Elastic Slingshot
E
Stretching Strikes
Q
Unstable Matter
W
8%
1
Stretching Strikes
Q
Unstable Matter
W
Elastic Slingshot
E
Let's Bounce!
R
Abilities until Level 5
Stretching Strikes
Q
2
Unstable Matter
W
1
Elastic Slingshot
E
3
4
5
Let's Bounce!
R
54%
4
Stretching Strikes
Q
3
Unstable Matter
W
1
Elastic Slingshot
E
2
4
5
Let's Bounce!
R
38%
3
Stretching Strikes
Q
3
Unstable Matter
W
1
5
Elastic Slingshot
E
2
4
Let's Bounce!
R
8%
1
Abilities until Level 10
Stretching Strikes
Q
2
Unstable Matter
W
1
8
10
Elastic Slingshot
E
3
4
5
7
9
Let's Bounce!
R
6
46%
3
Stretching Strikes
Q
3
Unstable Matter
W
1
8
10
Elastic Slingshot
E
2
4
5
7
9
Let's Bounce!
R
6
38%
3
Stretching Strikes
Q
3
Unstable Matter
W
1
5
7
8
Elastic Slingshot
E
2
4
9
10
Let's Bounce!
R
6
8%
1

Abilities of Zac

Spell skill priority is an important winning factor for Zac. Understanding the abilities of Zac in League of Legends is another. Below you can find all the relevant information on Zac abilities. In order for item builds you should check the build for Zac.

Zac Passive – Cell Division Passive: Cell Division

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Zac – Stretching Strikes Stretching Strikes

Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Q
Key
800
Range
0
Cost
14/12.5/11/9.5/8
Cooldown

Zac stretches his arm out, attaching it to the first enemy hit to deal damagetooltip magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow.

If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take damagetooltip magic damage and are briefly Slowed.

Zac – Unstable Matter Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
W
Key
350
Range
0
Cost
5
Cooldown

Zac's body erupts, dealing basedamage + displaypercentdamage max Health magic damage to nearby enemies.

Absorbing Goo reduces this Ability's Cooldown by 1 second.

Zac – Elastic Slingshot Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
E
Key
300
Range
0
Cost
22/19/16/13/10
Cooldown

Begin Charging: Zac pulls himself taut, charging up a dash over e4 seconds.

Release: Zac launches himself and Knocks Up enemies where he lands for up to maxstun second (based on charge time), dealing them damage magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.

Zac – Let's Bounce! Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
R
Key
300
Range
0
Cost
120/105/90
Cooldown

Passive: Cell Division healing is increased to passivehealingtotaltooltip Health per Goo chunk.

Active: Zac bounces bounces times. The first bounce to hit each enemy Knocks them back and deals damageperbounce magic damage. Subsequent bounces deal damagepersubsequentbounce magic damage and Slow by slowamount*100% for slowduration second.

Zac gains up to endingms*100% Move Speed over time and can cast Unstable Matter while bouncing.

FAQ on Zac

What do you max first on Zac?

Most Zac pros max out Unstable Matter Unstable Matter first.