Xerath Abilities
B
Mid

Xerath Abilities

Mana Surge
Arcanopulse
Q
Eye of Destruction
W
Shocking Orb
E
Rite of the Arcane
R
Mage
Mage
0/0
Win/Loss
0%
Pick Rate
<1%
Ban Rate

Abilities

Spell Skill Priority
Arcanopulse
Q
Eye of Destruction
W
Shocking Orb
E
100%
4
Arcanopulse
Q
Eye of Destruction
W
Shocking Orb
E
Rite of the Arcane
R
Abilities until Level 5
Arcanopulse
Q
1
4
5
Eye of Destruction
W
2
Shocking Orb
E
3
Rite of the Arcane
R
57%
2
Arcanopulse
Q
2
4
5
Eye of Destruction
W
1
Shocking Orb
E
3
Rite of the Arcane
R
29%
1
Arcanopulse
Q
3
4
5
Eye of Destruction
W
2
Shocking Orb
E
1
Rite of the Arcane
R
14%
1
Abilities until Level 10
Arcanopulse
Q
1
4
5
7
9
Eye of Destruction
W
2
8
10
Shocking Orb
E
3
Rite of the Arcane
R
6
57%
2
Arcanopulse
Q
2
4
5
7
9
Eye of Destruction
W
1
8
10
Shocking Orb
E
3
Rite of the Arcane
R
6
29%
1
Arcanopulse
Q
3
4
5
7
9
Eye of Destruction
W
2
8
10
Shocking Orb
E
1
Rite of the Arcane
R
6
14%
1

Abilities of Xerath

Spell skill priority is an important winning factor for Xerath. Understanding the abilities of Xerath in League of Legends is another. Below you can find all the relevant information on Xerath abilities. In order for item builds you should check the build for Xerath.

Xerath Passive – Mana Surge Passive: Mana Surge

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

Xerath – Arcanopulse Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
Q
Key
750
Range
80/90/100/110/120
Cost
9/8/7/6/5
Cooldown

Begin Charging: Xerath begins charging an arcane beam, Slowing himself gradually up to 50%.

Release: Xerath fires the beam, dealing tooltiptotaldamage magic damage. The range increases with time charged.

Xerath – Eye of Destruction Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
W
Key
1000
Range
80/90/100/110/120
Cost
14/13/12/11/10
Cooldown

Xerath calls down a blast of arcane energy, dealing totaldamage magic damage and Slowing them by slowamount*100% for slowduration seconds. Enemies in the center take sweetspottotaldamage magic damage instead and are Slowed by sweetspotslowamount*100%, decaying over slowduration seconds.

Xerath – Shocking Orb Shocking Orb

Deals magic damage to an enemy and stuns them.
E
Key
1050
Range
60/65/70/75/80
Cost
13/12.5/12/11.5/11
Cooldown

Xerath fires an orb of raw magic, Stunning the first enemy hit for up to maxstunduration seconds based on distance travelled, and dealing tooltiptotaldamage magic damage.

Xerath – Rite of the Arcane Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
R
Key
5000
Range
100
Cost
130/115/100
Cooldown

Xerath ascends to his true form and channels for e1 seconds. During this time he may Recast up to e2 times.

Recast: Xerath launches a magical artillery, dealing tooltiptotaldamage magic damage. For each champion hit, the artillery deals an additional rampdamagecalc magic damage.

FAQ on Xerath

What do you max first on Xerath?

Most Xerath pros max out Arcanopulse Arcanopulse first.