Abilities of Rumble
Spell skill priority is an important winning factor for Rumble. Understanding the abilities of Rumble in League of Legends is another. Below you can find all the relevant information on Rumble abilities. In order for item builds you should check the build for Rumble.
Passive: Junkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Flamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.Rumble ignites his flamethrower, dealing flatdamage
plus healthdamage*100
% max Health magic damage over flamespitterduration
seconds, reduced to minionmod*100
%
Danger Zone: Damage is increased to empowereddamage
plus empoweredhealth
max Health.
Percent damage is limited to monstercap
damage on Monsters.
Scrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.Rumble tosses up a barrier, gaining totalshield
Shield for shieldduration.1
seconds and movespeed*100
% Move Speed for movespeedduration
second.
Danger Zone: The barrier grants empoweredshield
Shield and empoweredms
Move Speed instead.
Electro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.Rumble launches an electrified harpoon, dealing totaldamage
magic damage, Slowing by baseslowamount
% for slowduration
seconds, and reducing the enemy's Magic Resist by percmagicpen*100
% for shredduration
seconds.
Hitting an enemy who's already Slowed by this Ability increases the Slow to empoweredslowamount
% and reduces the enemy's Magic Resist by enhancedmagicpen*100
%
Danger Zone: The harpoon deals empdamage
magic damage instead and the Slow and reduced Magic Resist are increased by 50%.
The Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.Rumble launches a line of rockets, creating a burning trail that Slows by slowamount
% and deals totaldamage
magic damage over trailduration
seconds.
Rumble can control the direction of the trail by clicking and dragging while casting this Ability.
FAQ on Rumble
What do you max first on Rumble?
Most Rumble pros max out Flamespitter first.