Rell Abilities
B
Sup

Rell Abilities

Break the Mold
Shattering Strike
Q
Ferromancy: Crash Down
W
Full Tilt
E
Magnet Storm
R
Tank
Tank
1/0
Win/Loss
1%
Pick Rate
1%
Ban Rate

Abilities

Spell Skill Priority
Ferromancy: Crash Down
W
Full Tilt
E
Shattering Strike
Q
43%
37
Ferromancy: Crash Down
W
Shattering Strike
Q
Full Tilt
E
30%
26
Full Tilt
E
Ferromancy: Crash Down
W
Shattering Strike
Q
16%
14
Shattering Strike
Q
Ferromancy: Crash Down
W
Full Tilt
E
Magnet Storm
R
Abilities until Level 5
Shattering Strike
Q
2
Ferromancy: Crash Down
W
1
4
5
Full Tilt
E
3
Magnet Storm
R
65%
57
Shattering Strike
Q
2
Ferromancy: Crash Down
W
1
Full Tilt
E
3
4
5
Magnet Storm
R
22%
19
Shattering Strike
Q
2
Ferromancy: Crash Down
W
1
4
Full Tilt
E
3
5
Magnet Storm
R
4%
4
Abilities until Level 10
Shattering Strike
Q
2
Ferromancy: Crash Down
W
1
4
5
7
9
Full Tilt
E
3
8
10
Magnet Storm
R
6
40%
26
Shattering Strike
Q
2
8
10
Ferromancy: Crash Down
W
1
4
5
7
9
Full Tilt
E
3
Magnet Storm
R
6
13%
8
Shattering Strike
Q
2
Ferromancy: Crash Down
W
1
8
10
Full Tilt
E
3
4
5
7
9
Magnet Storm
R
6
13%
8

Abilities of Rell

Spell skill priority is an important winning factor for Rell. Understanding the abilities of Rell in League of Legends is another. Below you can find all the relevant information on Rell abilities. In order for item builds you should check the build for Rell.

Rell Passive – Break the Mold Passive: Break the Mold

Rell's Attacks and Abilities steal Armor and Magic Resist on hit.

Rell – Shattering Strike Shattering Strike

Rell deals magic damage to units in a line, breaking their shields and stunning them.
Q
Key
600
Range
50
Cost
11/10.5/10/9.5/9
Cooldown

Rell thrusts her lance, Stunning targets for stunduration seconds, destroying all Shields, and dealing damage magic damage.

Rell – Ferromancy: Crash Down Ferromancy: Crash Down

Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

W
Key
450
Range
40
Cost
10
Cooldown

Passive - Mounted Alacrity: Rell gains spell.rellw_dismount:mountedmovespeed Move Speed while mounted.

Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies and dealing spell.rellw_dismount:dismountdamage magic damage. Rell gains spell.rellw_dismount:shield Shield, which lasts until she remounts.

Rell then enters her armored form, gaining spell.rellw_dismount:resistanceincrease*100% increased Armor and Magic Resist, spell.rellw_dismount:dismountedasboost*100% Attack Speed and spell.rellw_dismount:dismountedrangeboost Attack Range. In this armored form, she can use Ferromancy: Mount Up.

Rell – Full Tilt Full Tilt

Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
E
Key
1200
Range
40
Cost
14/13/12/11/10
Cooldown

Rell and an ally charge, gaining minms*100% Move Speed, increased to maxms*100% when facing enemy champions or each other for duration seconds. Rell's next Attack or Shattering Strike explodes in an area for maxhealthdamagecalc max Health magic damage.

Rell – Magnet Storm Magnet Storm

Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
R
Key
200
Range
100
Cost
120/100/80
Cooldown

Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals totaldamage magic damage over the next duration seconds.

FAQ on Rell

What do you max first on Rell?

Most Rell pros max out Ferromancy: Crash Down Ferromancy: Crash Down first.