Rammus Abilities
A
Jungle

Rammus Abilities

Spiked Shell
Powerball
Q
Defensive Ball Curl
W
Frenzying Taunt
E
Soaring Slam
R
Tank
Tank
0/0
Win/Loss
0%
Pick Rate
<1%
Ban Rate

Abilities

Spell Skill Priority
Defensive Ball Curl
W
Powerball
Q
Frenzying Taunt
E
100%
2
Powerball
Q
Defensive Ball Curl
W
Frenzying Taunt
E
Soaring Slam
R
Abilities until Level 5
Powerball
Q
2
Defensive Ball Curl
W
1
4
5
Frenzying Taunt
E
3
Soaring Slam
R
67%
1
Powerball
Q
2
Defensive Ball Curl
W
1
3
5
Frenzying Taunt
E
4
Soaring Slam
R
33%
1
Abilities until Level 10
Powerball
Q
2
8
10
Defensive Ball Curl
W
1
4
5
7
9
Frenzying Taunt
E
3
Soaring Slam
R
6
67%
1
Powerball
Q
2
8
10
Defensive Ball Curl
W
1
3
5
7
9
Frenzying Taunt
E
4
Soaring Slam
R
6
33%
1

Abilities of Rammus

Spell skill priority is an important winning factor for Rammus. Understanding the abilities of Rammus in League of Legends is another. Below you can find all the relevant information on Rammus abilities. In order for item builds you should check the build for Rammus.

Rammus Passive – Spiked Shell Passive: Spiked Shell

Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.

Rammus – Powerball Powerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Q
Key
300
Range
60
Cost
12/10.5/9/7.5/6
Cooldown

Rammus curls into a ball, gaining minimummovespeed Move Speed, accelerating up to maximummovespeed Move Speed over rollduration seconds. Rammus stops after colliding with an enemy, dealing powerballdamage magic damage, Knocking Back, and Slowing nearby enemies by slowpercent% for slowduration second.

Recast: Rammus ends this Ability early.

Rammus – Defensive Ball Curl Defensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
W
Key
300
Range
40
Cost
7
Cooldown

Rammus enters a defensive formation for buffduration seconds, gaining bonusarmortooltip Armor and bonusmrtooltip Magic Resist and dealing returndamagecalc magic damage to enemies that Attack him.

Recast: Rammus ends this Ability early.

Rammus – Frenzying Taunt Frenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him.
E
Key
325
Range
50
Cost
12
Cooldown

Rammus Taunts an enemy champion or monster for duration seconds. Monsters are dealt monsterdamagecalc magic damage.

Rammus – Soaring Slam Soaring Slam

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
R
Key
25000
Range
100
Cost
120/105/90
Cooldown

Rammus hops into the air and slams down in an area, dealing initialdamagecalc magic damage and Slowing by slowamount*100% for slowduration seconds. If used during Powerball, enemies in the center take an additional spell.powerball:powerballdamage magic damage and are Knocked Up for knockupduration seconds.

Rammus then creates numberofpulses aftershocks in the area over buffduration seconds, repeating the Slow.

The range of this Ability is increased by Rammus's Move Speed.

FAQ on Rammus

What do you max first on Rammus?

Most Rammus pros max out Defensive Ball Curl Defensive Ball Curl first.