Abilities of Rammus
Spell skill priority is an important winning factor for Rammus. Understanding the abilities of Rammus in League of Legends is another. Below you can find all the relevant information on Rammus abilities. In order for item builds you should check the build for Rammus.
Passive: Spiked Shell
Rammus' basic attacks deal bonus magic damage, scaling with his Armor.
Powerball
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.Rammus curls into a ball, gaining minimummovespeed
Move Speed, accelerating up to maximummovespeed
Move Speed over e4
seconds. Rammus stops after colliding with an enemy, dealing powerballdamage
magic damage, Knocking Back, and Slowing nearby enemies by e2
% for e3
second.
Recast: Rammus ends this Ability early.
Defensive Ball Curl
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him.Rammus enters a defensive formation for buffduration
seconds, gaining F1
Armor (%i:scaleArmor%) and F2
Magic Resist (%i:scaleMR%). While active, Spiked Shell's damage is increased by passivedamageampcalc
and also damages enemies that Attack Rammus.
Rammus's Attacks increase the duration by bonusdurationperauto
seconds (max: maxbonusduration
).
Recast: Rammus ends this Ability early.
Frenzying Taunt
Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.Rammus Taunts an enemy champion or jungle monster for e1
seconds and gains e2
% Attack Speed for e1
seconds.
Soaring Slam
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.Rammus hops into the air and slams down in an area, dealing initialdamagecalc
magic damage and Slowing by slowamount*100
% for slowduration
seconds. Enemies in the center take additional damage based on how far Rammus hopped (max: tooltipmaxdamagecalc
magic damage). If used during Powerball, enemies in the center are also Knocked Up for knockupduration
seconds.
Rammus then creates numberofpulses
aftershocks in the area over buffduration
seconds, each dealing pulsedamagecalc
magic damage and stacking the Slow (max: maxslow
%).
The range of this Ability is increased by Rammus's Move Speed.
FAQ on Rammus
What do you max first on Rammus?
Most Rammus pros max out Defensive Ball Curl first.