Kled Abilities
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Kled Abilities

Skaarl, the Cowardly Lizard
Bear Trap on a Rope
Q
Violent Tendencies
W
Jousting
E
Chaaaaaaaarge!!!
R
Fighter
Fighter
1/1
Win/Loss
<1%
Pick Rate
<1%
Ban Rate

Abilities

Spell Skill Priority
Bear Trap on a Rope
Q
Violent Tendencies
W
Jousting
E
100%
7
Bear Trap on a Rope
Q
Violent Tendencies
W
Jousting
E
Chaaaaaaaarge!!!
R
Abilities until Level 5
Bear Trap on a Rope
Q
1
4
5
Violent Tendencies
W
2
Jousting
E
3
Chaaaaaaaarge!!!
R
43%
3
Bear Trap on a Rope
Q
1
3
5
Violent Tendencies
W
4
Jousting
E
2
Chaaaaaaaarge!!!
R
29%
2
Bear Trap on a Rope
Q
1
4
5
Violent Tendencies
W
3
Jousting
E
2
Chaaaaaaaarge!!!
R
14%
1
Abilities until Level 10
Bear Trap on a Rope
Q
1
4
5
7
9
Violent Tendencies
W
2
8
10
Jousting
E
3
Chaaaaaaaarge!!!
R
6
36%
3
Bear Trap on a Rope
Q
1
3
5
7
9
Violent Tendencies
W
4
8
10
Jousting
E
2
Chaaaaaaaarge!!!
R
6
29%
2
Bear Trap on a Rope
Q
1
4
5
7
9
Violent Tendencies
W
3
8
10
Jousting
E
2
Chaaaaaaaarge!!!
R
6
14%
1

Abilities of Kled

Spell skill priority is an important winning factor for Kled. Understanding the abilities of Kled in League of Legends is another. Below you can find all the relevant information on Kled abilities. In order for item builds you should check the build for Kled.

Kled Passive – Skaarl, the Cowardly Lizard Passive: Skaarl, the Cowardly Lizard

Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Kled – Bear Trap on a Rope Bear Trap on a Rope

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
Q
Key
800
Range
0
Cost
11/10/9/8/7
Cooldown

Mounted: Kled throws a bear trap that deals totaldamage physical damage and hooks onto the first enemy champion or large jungle monster hit.

If Kled stays near a hooked enemy for e3 seconds, he yanks out the trap, dealing totalyankdamage physical damage, Pulling them, Slowing by slowamount*-100% for slowduration seconds, and applying grievousamount*100% Grievous Wounds for grievousduration seconds.

Kled – Violent Tendencies Violent Tendencies

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
W
Key
0
Range
0
Cost
11/9.5/8/6.5/5
Cooldown

Passive: Kled's next Attack grants e2% Attack Speed for four Attacks or e6 seconds.

The fourth hit deals an additional e4 plus percentdamage max Health physical damage.

Kled – Jousting Jousting

Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
E
Key
550
Range
0
Cost
13/12/11/10/9
Cooldown

Kled dashes, dealing totaldamage physical damage to enemies he passes through, pulling minions and small monsters towards him.

If this Ability hits an enemy champion or large jungle monster, Kled gains e5% Move Speed for e4 second and can Recast within e6 seconds to dash back through the same target.

Kled – Chaaaaaaaarge!!! Chaaaaaaaarge!!!

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
R
Key
3500/4000/4500
Range
0
Cost
140/125/110
Cooldown

Kled charges toward an area, leaving a trail that grants allies increasing Move Speed. While charging and for 2 seconds after Kled gains up to maximumshield Shield. Skaarl rams the first enemy champion encountered, dealing minimumdamagetooltip to maximumchargedamage max Health physical damage (based on distance travelled) and briefly Knocking Back.

FAQ on Kled

What do you max first on Kled?

Most Kled pros max out Bear Trap on a Rope Bear Trap on a Rope first.