Abilities of Kindred
Spell skill priority is an important winning factor for Kindred. Understanding the abilities of Kindred in League of Legends is another. Below you can find all the relevant information on Kindred abilities. In order for item builds you should check the build for Kindred.
Passive: Mark of the Kindred
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Dance of Arrows
Kindred tumbles and shoots up to three arrows at nearby targets.Kindred vaults, firing an arrow at up to 3 enemies, dealing totaldamage
physical damage and gaining totalqattackspeed
Attack Speed for e8
seconds.
While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to e4
seconds.
Wolf's Frenzy
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to attackheal
Health based on their missing Health.
Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal basewolfdamage
plus percentwolfdamage
current Health magic damage.
Mounting Dread
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.Kindred weakens an enemy, Slowing them by totalslow
% for slowduration
second.
Kindred's third Attack against the target within totalduration
seconds of each other directs Wolf to pounce on the enemy, dealing basebitedamage
plus percentbitedamage
missing Health physical damage.
Wolf's pounce critically strikes for basebitedamage
plus critdamage
missing Health physical damage instead if they are below healththreshold
Health.
Lamb's Respite
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.Kindred blesses the ground for e2
seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.
When the blessing ends, all units inside heal for e1
Health.
FAQ on Kindred
What do you max first on Kindred?
Most Kindred pros max out Dance of Arrows first.