Kindred Abilities
B
Jungle

Kindred Abilities

Mark of the Kindred
Dance of Arrows
Q
Wolf's Frenzy
W
Mounting Dread
E
Lamb's Respite
R
Marksman
Marksman
0/0
Win/Loss
0%
Pick Rate
3%
Ban Rate

Abilities

Spell Skill Priority
Dance of Arrows
Q
Wolf's Frenzy
W
Mounting Dread
E
95%
54
Dance of Arrows
Q
Mounting Dread
E
Wolf's Frenzy
W
5%
3
Dance of Arrows
Q
Wolf's Frenzy
W
Mounting Dread
E
Lamb's Respite
R
Abilities until Level 5
Dance of Arrows
Q
2
4
5
Wolf's Frenzy
W
1
Mounting Dread
E
3
Lamb's Respite
R
84%
48
Dance of Arrows
Q
1
4
5
Wolf's Frenzy
W
2
Mounting Dread
E
3
Lamb's Respite
R
12%
7
Dance of Arrows
Q
2
3
5
Wolf's Frenzy
W
1
Mounting Dread
E
4
Lamb's Respite
R
4%
2
Abilities until Level 10
Dance of Arrows
Q
2
4
5
7
9
Wolf's Frenzy
W
1
8
10
Mounting Dread
E
3
Lamb's Respite
R
6
78%
41
Dance of Arrows
Q
1
4
5
7
9
Wolf's Frenzy
W
2
8
10
Mounting Dread
E
3
Lamb's Respite
R
6
10%
5
Dance of Arrows
Q
2
4
5
7
9
Wolf's Frenzy
W
1
Mounting Dread
E
3
8
10
Lamb's Respite
R
6
5%
3

Abilities of Kindred

Spell skill priority is an important winning factor for Kindred. Understanding the abilities of Kindred in League of Legends is another. Below you can find all the relevant information on Kindred abilities. In order for item builds you should check the build for Kindred.

Kindred Passive – Mark of the Kindred Passive: Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Kindred – Dance of Arrows Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
Q
Key
340
Range
35
Cost
9
Cooldown

Kindred vaults, firing an arrow at up to 3 enemies, dealing totaldamage physical damage and gaining totalqattackspeed Attack Speed for e8 seconds.

While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to e4 seconds.

Kindred – Wolf's Frenzy Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
W
Key
560
Range
40
Cost
18/17/16/15/14
Cooldown

Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to attackheal Health based on their missing Health.

Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal basewolfdamage plus percentwolfdamage current Health magic damage.

Kindred – Mounting Dread Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
E
Key
500
Range
0
Cost
14/13/12/11/10
Cooldown

Kindred weakens an enemy, Slowing them by totalslow% for slowduration second.

Kindred's third Attack against the target within totalduration seconds of each other directs Wolf to pounce on the enemy, dealing basebitedamage plus percentbitedamage missing Health physical damage.

Wolf's pounce critically strikes for basebitedamage plus critdamage missing Health physical damage instead if they are below healththreshold Health.

Kindred – Lamb's Respite Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
R
Key
500
Range
100
Cost
180/150/120
Cooldown

Kindred blesses the ground for e2 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.

When the blessing ends, all units inside heal for e1 Health.

FAQ on Kindred

What do you max first on Kindred?

Most Kindred pros max out Dance of Arrows Dance of Arrows first.