Kassadin Abilities
A
Mid

Kassadin Abilities

Void Stone
Null Sphere
Q
Nether Blade
W
Force Pulse
E
Riftwalk
R
Assassin
Assassin
0/0
Win/Loss
0%
Pick Rate
2%
Ban Rate

Abilities

Spell Skill Priority
Force Pulse
E
Null Sphere
Q
Nether Blade
W
80%
2
Null Sphere
Q
Force Pulse
E
Nether Blade
W
20%
1
Null Sphere
Q
Nether Blade
W
Force Pulse
E
Riftwalk
R
Abilities until Level 5
Null Sphere
Q
1
4
5
Nether Blade
W
2
Force Pulse
E
3
Riftwalk
R
40%
1
Null Sphere
Q
1
Nether Blade
W
2
Force Pulse
E
3
4
5
Riftwalk
R
40%
1
Null Sphere
Q
2
4
5
Nether Blade
W
3
Force Pulse
E
1
Riftwalk
R
20%
1
Abilities until Level 10
Null Sphere
Q
1
8
10
Nether Blade
W
2
Force Pulse
E
3
4
5
7
9
Riftwalk
R
6
40%
1
Null Sphere
Q
1
4
5
Nether Blade
W
2
Force Pulse
E
3
7
8
9
10
Riftwalk
R
6
20%
1
Null Sphere
Q
1
4
5
7
9
Nether Blade
W
2
Force Pulse
E
3
8
10
Riftwalk
R
6
20%
1

Abilities of Kassadin

Spell skill priority is an important winning factor for Kassadin. Understanding the abilities of Kassadin in League of Legends is another. Below you can find all the relevant information on Kassadin abilities. In order for item builds you should check the build for Kassadin.

Kassadin Passive – Void Stone Passive: Void Stone

Kassadin takes reduced magic damage and ignores unit collision.

Kassadin – Null Sphere Null Sphere

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Q
Key
650
Range
60/65/70/75/80
Cost
10/9.5/9/8.5/8
Cooldown

Kassadin fires an orb of void energy, dealing totaldamage magic damage and interrupting channels. Kassadin also gains totalshield Magic Shield for 1.5 seconds.

Kassadin – Nether Blade Nether Blade

Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
W
Key
1
Range
1
Cost
7
Cooldown

Passive: Kassadin's Attacks deal an additional onhitdamage magic damage.

Active: Kassadin charges his blade, causing his next Attack to deal activedamage magic damage and restore e1% missing Mana, increased to e4% against champions.

Kassadin – Force Pulse Force Pulse

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
E
Key
400
Range
60/65/70/75/80
Cost
21/20/19/18/17
Cooldown

Passive: Force Pulse's Cooldown is reduced by reductionperspellcast second whenever any Ability is used near Kassadin.

Active: Kassadin unleashes a void pulse, dealing totaldamage magic damage and Slowing by e2% for e3 second.

Kassadin – Riftwalk Riftwalk

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
R
Key
500
Range
40
Cost
5/3.5/2
Cooldown

Kassadin teleports to a nearby location, dealing basedamage magic damage.

Each subsequent use of this Ability within the next rstackduration seconds doubles the Mana cost and deals an additional bonusdamage magic damage. The cost and damage increases can stack up to maxstacks times.

FAQ on Kassadin

What do you max first on Kassadin?

Most Kassadin pros max out Force Pulse Force Pulse first.