Karma Abilities
A
Sup

Karma Abilities

Gathering Fire
Inner Flame
Q
Focused Resolve
W
Inspire
E
Mantra
R
Mage
Mage
0/1
Win/Loss
<1%
Pick Rate
2%
Ban Rate

Abilities

Spell Skill Priority
Inner Flame
Q
Inspire
E
Focused Resolve
W
55%
29
Inspire
E
Inner Flame
Q
Focused Resolve
W
40%
21
Inner Flame
Q
Focused Resolve
W
Inspire
E
5%
3
Inner Flame
Q
Focused Resolve
W
Inspire
E
Mantra
R
Abilities until Level 5
Inner Flame
Q
1
4
5
Focused Resolve
W
3
Inspire
E
2
Mantra
R
64%
34
Inner Flame
Q
1
4
5
Focused Resolve
W
2
Inspire
E
3
Mantra
R
20%
11
Inner Flame
Q
1
3
5
Focused Resolve
W
4
Inspire
E
2
Mantra
R
11%
6
Abilities until Level 10
Inner Flame
Q
1
4
5
Focused Resolve
W
3
Inspire
E
2
7
8
9
10
Mantra
R
6
20%
8
Inner Flame
Q
1
4
5
7
9
Focused Resolve
W
3
Inspire
E
2
8
10
Mantra
R
6
20%
8
Inner Flame
Q
1
4
5
7
Focused Resolve
W
3
Inspire
E
2
8
9
10
Mantra
R
6
16%
7

Abilities of Karma

Spell skill priority is an important winning factor for Karma. Understanding the abilities of Karma in League of Legends is another. Below you can find all the relevant information on Karma abilities. In order for item builds you should check the build for Karma.

Karma Passive – Gathering Fire Passive: Gathering Fire

Karma's damaging abilities will reduce the cooldown of Mantra.

Karma – Inner Flame Inner Flame

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.

Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Q
Key
950
Range
40/50/60/70/80
Cost
9/8/7/6/5
Cooldown

Karma fires a blast of energy, dealing totaldamage magic damage to the first target hit and surrounding enemies, and Slowing them by slowamount*-100% for slowduration seconds.

Karma – Focused Resolve Focused Resolve

Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.

Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
W
Key
675
Range
50/55/60/65/70
Cost
12
Cooldown

Karma tethers herself to a champion or jungle monster, dealing initialdamage magic damage and revealing them for tetherdurations. If the tether remains unbroken, the target takes initialdamage magic damage again and is Rooted for rootdurations.

Karma – Inspire Inspire

Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.

Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
E
Key
800
Range
50/55/60/65/70
Cost
10/9.5/9/8.5/8
Cooldown

Karma grants an allied champion totalshield Shield for shielddurations and movespeed*100% Move Speed for movespeeddurations.

Karma – Mantra Mantra

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
R
Key
1100
Range
0
Cost
40/38/36/34
Cooldown

Karma empowers her next Ability used within 8 seconds.

  • Inner Flame: Deals an additional rqimpactdamage magic damage and leaves behind a circle of flame, Slowing enemies and dealing an additional rqfielddamage magic damage.
  • Focused Resolve: Karma will restore rwhealamount missing Health at the beginning and end of the tether, and Root for rwbonusroots longer.
  • Inspire: Karma shields her target for rebonusshield more Shield, and also shields allies near her target, granting them rebonusshieldarea Shield and removespeed*100% Move Speed.
  • FAQ on Karma

    What do you max first on Karma?

    Most Karma pros max out Inner Flame Inner Flame first.