Kalista Abilities
C
Adc

Kalista Abilities

Martial Poise
Pierce
Q
Sentinel
W
Rend
E
Fate's Call
R
Marksman
Marksman
2/4
Win/Loss
<1%
Pick Rate
2%
Ban Rate

Abilities

Spell Skill Priority
Rend
E
Pierce
Q
Sentinel
W
89%
65
Pierce
Q
Rend
E
Sentinel
W
11%
8
Pierce
Q
Sentinel
W
Rend
E
Fate's Call
R
Abilities until Level 5
Pierce
Q
2
Sentinel
W
3
Rend
E
1
4
5
Fate's Call
R
66%
48
Pierce
Q
3
Sentinel
W
2
Rend
E
1
4
5
Fate's Call
R
12%
9
Pierce
Q
2
4
5
Sentinel
W
3
Rend
E
1
Fate's Call
R
8%
6
Abilities until Level 10
Pierce
Q
2
8
10
Sentinel
W
3
Rend
E
1
4
5
7
9
Fate's Call
R
6
67%
46
Pierce
Q
3
8
10
Sentinel
W
2
Rend
E
1
4
5
7
9
Fate's Call
R
6
10%
7
Pierce
Q
2
4
5
7
9
Sentinel
W
3
Rend
E
1
8
10
Fate's Call
R
6
9%
6

Abilities of Kalista

Spell skill priority is an important winning factor for Kalista. Understanding the abilities of Kalista in League of Legends is another. Below you can find all the relevant information on Kalista abilities. In order for item builds you should check the build for Kalista.

Kalista Passive – Martial Poise Passive: Martial Poise

Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.

Kalista – Pierce Pierce

Throw a fast moving spear that passes through enemies it kills.
Q
Key
1150
Range
50/55/60/65/70
Cost
8
Cooldown

Kalista hurls a spear, dealing totaldamage physical damage to the first target hit. If this kills the target, the spear continues onward, carrying any Rend stacks to the next target hit.

Kalista can dash after using this Ability using Martial Poise.

Kalista – Sentinel Sentinel

Gain bonus damage when Kalista and her Oathsworn strike the same target.

Activate to send a soul to scout out the path, revealing the area in front of it.
W
Key
5000
Range
0
Cost
30
Cooldown

Passive: When Kalista and her Oathsworn both Attack the same target, she deals e2% max Health magic damage. This effect has a e7 second Cooldown per target.

Active: Kalista sends a ghost to patrol an area for three laps. Champions spotted are revealed for 4 seconds. This ability has 2 charges (e4 second refresh).

Kalista – Rend Rend

Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.
E
Key
1000
Range
30
Cost
0
Cooldown

Passive: Kalista's spears linger in their target for 4 seconds, stacking any number of times.

Active: Kalista rips the spears from nearby enemies, dealing normaldamage plus additionaldamage physical damage per spear beyond the first. Slows enemies hit by totalslowamount for slowduration seconds.

If this Ability kills at least one target, its Cooldown is refreshed and it refunds manarefund Mana.

Kalista – Fate's Call Fate's Call

Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.
R
Key
1000
Range
100
Cost
150/120/90
Cooldown

Kalista puts her Oathsworn into Stasis and draws them to herself for up to 4 seconds. The Oathsworn can click to launch themselves, stopping at the first champion hit and Knocking Back all nearby enemies. If the Oathsworn hits a champion, they are placed at their maximum attack range from it.

FAQ on Kalista

What do you max first on Kalista?

Most Kalista pros max out Pierce Pierce first.