Jinx Abilities
A
Adc

Jinx Abilities

Get Excited!
Switcheroo!
Q
Zap!
W
Flame Chompers!
E
Super Mega Death Rocket!
R
Marksman
Marksman
5/15
Win/Loss
3%
Pick Rate
<1%
Ban Rate

Abilities

Spell Skill Priority
Switcheroo!
Q
Zap!
W
Flame Chompers!
E
100%
113
Switcheroo!
Q
Zap!
W
Flame Chompers!
E
Super Mega Death Rocket!
R
Abilities until Level 5
Switcheroo!
Q
1
4
5
Zap!
W
2
Flame Chompers!
E
3
Super Mega Death Rocket!
R
66%
74
Switcheroo!
Q
1
3
5
Zap!
W
2
Flame Chompers!
E
4
Super Mega Death Rocket!
R
20%
22
Switcheroo!
Q
1
4
5
Zap!
W
3
Flame Chompers!
E
2
Super Mega Death Rocket!
R
13%
14
Abilities until Level 10
Switcheroo!
Q
1
4
5
7
9
Zap!
W
2
8
10
Flame Chompers!
E
3
Super Mega Death Rocket!
R
6
66%
68
Switcheroo!
Q
1
3
5
7
9
Zap!
W
2
8
10
Flame Chompers!
E
4
Super Mega Death Rocket!
R
6
19%
20
Switcheroo!
Q
1
4
5
7
9
Zap!
W
3
8
10
Flame Chompers!
E
2
Super Mega Death Rocket!
R
6
13%
13

Abilities of Jinx

Spell skill priority is an important winning factor for Jinx. Understanding the abilities of Jinx in League of Legends is another. Below you can find all the relevant information on Jinx abilities. In order for item builds you should check the build for Jinx.

Jinx Passive – Get Excited! Passive: Get Excited!

Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

Jinx – Switcheroo! Switcheroo!

Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
Q
Key
600
Range
20
Cost
0.9
Cooldown

Jinx swaps weapons between Fishbones the rocket launcher and Pow-Pow the minigun.

While using the rocket launcher, Jinx's Attacks deal rocketdamage physical damage to the target and nearby enemies, gain rocketbonusrange range, cost Mana, and scale rocketaspdpenalty*100% less with bonus Attack Speed.

While using the minigun, Jinx' Attacks grant Attack Speed for minigunattackspeedduration seconds, stacking up to minigunattackspeedstacks times (+minigunattackspeedmax% %i:scaleAS% max).

Jinx – Zap! Zap!

Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
W
Key
1450
Range
40/45/50/55/60
Cost
8/7/6/5/4
Cooldown

Jinx fires a shock blast that deals totaldamage physical damage to the first enemy hit, Slows them by slowpercent%, and reveals them for slowduration seconds.

Jinx – Flame Chompers! Flame Chompers!

Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
E
Key
925
Range
90
Cost
24/20.5/17/13.5/10
Cooldown

Jinx tosses out 3 chompers that last for grenadeduration seconds. They explode on contact with enemy champions, Rooting them for rootduration seconds and dealing totaldamage magic damage to nearby enemies.

Jinx – Super Mega Death Rocket! Super Mega Death Rocket!

Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
R
Key
25000
Range
100
Cost
85/65/45
Cooldown

Jinx fires a rocket that explodes on the first enemy champion hit, dealing damagefloor to damagemax + percentdamage% missing Health physical damage, gaining damage over the first second of travel time. Nearby enemies take aoedamagemult*100% Damage.

Missing Health damage cannot exceed monsterexecutemax against Monsters.

FAQ on Jinx

What do you max first on Jinx?

Most Jinx pros max out Switcheroo! Switcheroo! first.