Jhin Abilities
S
Adc

Jhin Abilities

Whisper
Dancing Grenade
Q
Deadly Flourish
W
Captive Audience
E
Curtain Call
R
Marksman
Marksman
10/5
Win/Loss
1%
Pick Rate
1%
Ban Rate

Abilities

Spell Skill Priority
Dancing Grenade
Q
Deadly Flourish
W
Captive Audience
E
99%
137
Deadly Flourish
W
Dancing Grenade
Q
Captive Audience
E
1%
2
Dancing Grenade
Q
Captive Audience
E
Deadly Flourish
W
<1%
1
Dancing Grenade
Q
Deadly Flourish
W
Captive Audience
E
Curtain Call
R
Abilities until Level 5
Dancing Grenade
Q
1
3
5
Deadly Flourish
W
2
Captive Audience
E
4
Curtain Call
R
57%
78
Dancing Grenade
Q
1
3
5
Deadly Flourish
W
2
4
Captive Audience
E
Curtain Call
R
20%
28
Dancing Grenade
Q
1
4
5
Deadly Flourish
W
2
Captive Audience
E
3
Curtain Call
R
17%
24
Abilities until Level 10
Dancing Grenade
Q
1
3
5
7
9
Deadly Flourish
W
2
8
10
Captive Audience
E
4
Curtain Call
R
6
56%
72
Dancing Grenade
Q
1
3
5
7
9
Deadly Flourish
W
2
4
10
Captive Audience
E
8
Curtain Call
R
6
16%
21
Dancing Grenade
Q
1
4
5
7
9
Deadly Flourish
W
2
8
10
Captive Audience
E
3
Curtain Call
R
6
16%
20

Abilities of Jhin

Spell skill priority is an important winning factor for Jhin. Understanding the abilities of Jhin in League of Legends is another. Below you can find all the relevant information on Jhin abilities. In order for item builds you should check the build for Jhin.

Jhin Passive – Whisper Passive: Whisper

Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.

Jhin – Dancing Grenade Dancing Grenade

Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.
Q
Key
550
Range
40/45/50/55/60
Cost
7/6.5/6/5.5/5
Cooldown

Jhin launches a cartridge that deals totaldamage physical damage before bouncing to a nearby enemy that has not been hit yet.

The cartridge can hit a maximum of tooltipmaxtargetshit times. Enemies that die shortly after being hit increase the damage of subsequent hits by percentamponkill*100%.

Jhin – Deadly Flourish Deadly Flourish

Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.
W
Key
3000
Range
50/55/60/65/70
Cost
12
Cooldown

Jhin fires a long range shot dealing totaldamage physical damage to the first champion hit and other enemies along the way.

If this skill strikes a champion that has been damaged by an allied champion within the last spottingduration seconds, it will Root them for rootduration seconds and grant Jhin Whisper's Move Speed.

Jhin – Captive Audience Captive Audience

Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals.

Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.
E
Key
750
Range
30
Cost
2
Cooldown

Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location.

Active: Jhin places an invisible Lotus Trap for trapduration minutes that creates a zone that Slows by trapslowamount*100% when stepped on by an enemy. After trapdetonationtime seconds, the trap detonates, dealing totaldamage magic damage.

This ability has 2 charges (ammorechargeratetooltip second refresh).

Jhin – Curtain Call Curtain Call

Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.
R
Key
25000
Range
100
Cost
120/105/90
Cooldown

Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between damagecalc and maxincreasecalc physical damage to the first champion hit based on their percentage missing health and Slowing them by slowpercent*100% for slowduration seconds. The fourth shot critically strikes for fourthshotmultiplier*100% damage.

FAQ on Jhin

What do you max first on Jhin?

Most Jhin pros max out Dancing Grenade Dancing Grenade first.