Jayce Abilities
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Jayce Abilities

Hextech Capacitor
To the Skies! / Shock Blast
Q
Lightning Field / Hyper Charge
W
Thundering Blow / Acceleration Gate
E
Mercury Cannon / Mercury Hammer
R
Marksman
Marksman
8/8
Win/Loss
1%
Pick Rate
3%
Ban Rate

Abilities

Spell Skill Priority
To the Skies! / Shock Blast
Q
Lightning Field / Hyper Charge
W
Thundering Blow / Acceleration Gate
E
100%
106
To the Skies! / Shock Blast
Q
Lightning Field / Hyper Charge
W
Thundering Blow / Acceleration Gate
E
Mercury Cannon / Mercury Hammer
R
Abilities until Level 5
To the Skies! / Shock Blast
Q
1
4
5
Lightning Field / Hyper Charge
W
2
Thundering Blow / Acceleration Gate
E
3
Mercury Cannon / Mercury Hammer
R
32%
34
To the Skies! / Shock Blast
Q
1
3
5
Lightning Field / Hyper Charge
W
4
Thundering Blow / Acceleration Gate
E
2
Mercury Cannon / Mercury Hammer
R
23%
25
To the Skies! / Shock Blast
Q
1
4
5
Lightning Field / Hyper Charge
W
3
Thundering Blow / Acceleration Gate
E
2
Mercury Cannon / Mercury Hammer
R
14%
15
Abilities until Level 10
To the Skies! / Shock Blast
Q
1
4
5
7
9
Lightning Field / Hyper Charge
W
2
6
8
10
Thundering Blow / Acceleration Gate
E
3
Mercury Cannon / Mercury Hammer
R
31%
33
To the Skies! / Shock Blast
Q
1
3
5
7
9
Lightning Field / Hyper Charge
W
4
6
8
10
Thundering Blow / Acceleration Gate
E
2
Mercury Cannon / Mercury Hammer
R
23%
25
To the Skies! / Shock Blast
Q
1
4
5
7
9
Lightning Field / Hyper Charge
W
3
6
8
10
Thundering Blow / Acceleration Gate
E
2
Mercury Cannon / Mercury Hammer
R
14%
15

Abilities of Jayce

Spell skill priority is an important winning factor for Jayce. Understanding the abilities of Jayce in League of Legends is another. Below you can find all the relevant information on Jayce abilities. In order for item builds you should check the build for Jayce.

Jayce Passive – Hextech Capacitor Passive: Hextech Capacitor

When Jayce swaps weapons he gains Move Speed for a short duration.

Jayce – To the Skies! / Shock Blast To the Skies! / Shock Blast

Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.

Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
Q
Key
600
Range
40
Cost
16/14/12/10/8/6
Cooldown

Mercury Hammer: Jayce leaps to an enemy, dealing spell.jaycetotheskies:damage physical damage to surrounding enemies and Slowing them by spell.jaycetotheskies:slow*-100% for spell.jaycetotheskies:slowduration seconds.

Jayce – Lightning Field / Hyper Charge Lightning Field / Hyper Charge

Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.

Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
W
Key
285
Range
40
Cost
10
Cooldown

Mercury Hammer - Passive: Jayce's Hammer Attacks grant spell.jaycestaticfield:managain Mana.

Mercury Hammer - Active: Jayce creates an electric aura dealing spell.jaycestaticfield:damage magic damage over spell.jaycestaticfield:duration seconds.

Jayce – Thundering Blow / Acceleration Gate Thundering Blow / Acceleration Gate

Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.

Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
E
Key
240
Range
55
Cost
20/18/16/14/12/10
Cooldown

Hammer Form: Jayce swings his hammer, Knocking Back his target and dealing spell.jaycethunderingblow:flatdamage plus spell.jaycethunderingblow:perchpdamage*100% max Health magic damage.

Jayce – Mercury Cannon / Mercury Hammer Mercury Cannon / Mercury Hammer

Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.

Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
R
Key
600
Range
0
Cost
6
Cooldown

Mercury Hammer: Jayce transforms his weapon into the Mercury Cannon, gaining Attack Range and new Abilities. Jayce's next Attack removes spell.jaycestancehtg:rangedformshred Armor and Magic Resist for spell.jaycestancehtg:shredduration seconds.

FAQ on Jayce

What do you max first on Jayce?

Most Jayce pros max out To the Skies! / Shock Blast To the Skies! / Shock Blast first.