Draven Abilities
B
Adc

Draven Abilities

League of Draven
Spinning Axe
Q
Blood Rush
W
Stand Aside
E
Whirling Death
R
Marksman
Marksman
3/5
Win/Loss
<1%
Pick Rate
37%
Ban Rate

Abilities

Spell Skill Priority
Spinning Axe
Q
Blood Rush
W
Stand Aside
E
100%
29
Spinning Axe
Q
Blood Rush
W
Stand Aside
E
Whirling Death
R
Abilities until Level 5
Spinning Axe
Q
1
4
5
Blood Rush
W
2
Stand Aside
E
3
Whirling Death
R
81%
23
Spinning Axe
Q
1
3
5
Blood Rush
W
2
Stand Aside
E
4
Whirling Death
R
11%
3
Spinning Axe
Q
1
4
5
Blood Rush
W
3
Stand Aside
E
2
Whirling Death
R
9%
3
Abilities until Level 10
Spinning Axe
Q
1
4
5
7
9
Blood Rush
W
2
8
10
Stand Aside
E
3
Whirling Death
R
6
80%
22
Spinning Axe
Q
1
3
5
7
9
Blood Rush
W
2
8
10
Stand Aside
E
4
Whirling Death
R
6
11%
3
Spinning Axe
Q
1
4
5
7
9
Blood Rush
W
3
8
10
Stand Aside
E
2
Whirling Death
R
6
9%
3

Abilities of Draven

Spell skill priority is an important winning factor for Draven. Understanding the abilities of Draven in League of Legends is another. Below you can find all the relevant information on Draven abilities. In order for item builds you should check the build for Draven.

Draven Passive – League of Draven Passive: League of Draven

Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.

Draven – Spinning Axe Spinning Axe

Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Q
Key
300
Range
45
Cost
12/11/10/9/8
Cooldown

Draven readies a Spinning Axe, causing his next Attack to deal an additional totaldamage physical damage and ricochet into the air. If Draven catches it, he readies another Spinning Axe.

Draven can hold two Spinning Axes at once.

Draven – Blood Rush Blood Rush

Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
W
Key
1000
Range
40/35/30/25/20
Cost
12
Cooldown

Draven becomes Ghosted, gains e2% Move Speed decaying over e3 seconds and e4% Attack Speed for e5 seconds.

When Draven catches a Spinning Axe, this Ability's Cooldown is refreshed.

Draven – Stand Aside Stand Aside

Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
E
Key
1050
Range
70
Cost
18/17/16/15/14
Cooldown

Draven chucks a sideways axe that deals totaldamage physical damage, Knocks Back, and Slows by e2% for e3 seconds.

Draven – Whirling Death Whirling Death

Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
R
Key
20000
Range
100
Cost
100/90/80
Cooldown

Draven hurls two massive axes that deal rcalculateddamage physical damage. Upon hitting a champion or Recasting, they reverse direction and return to Draven. The axes deal rdamagereductionperhit*100% less damage for each enemy hit, down to a minimum of rmindamagepercent%.

If Whirling Death would leave an enemy champion with less health than rpassivestackscoefficient*100% of Draven's current League of Draven stacks (rpassivetruedamage), he will execute them.

FAQ on Draven

What do you max first on Draven?

Most Draven pros max out Spinning Axe Spinning Axe first.