Corki Abilities
B
Adc

Corki Abilities

Hextech Munitions
Phosphorus Bomb
Q
Valkyrie
W
Gatling Gun
E
Missile Barrage
R
Marksman
Marksman
41/17
Win/Loss
4%
Pick Rate
26%
Ban Rate

Abilities

Spell Skill Priority
Phosphorus Bomb
Q
Gatling Gun
E
Valkyrie
W
97%
319
Gatling Gun
E
Phosphorus Bomb
Q
Valkyrie
W
2%
7
Phosphorus Bomb
Q
Valkyrie
W
Gatling Gun
E
1%
4
Phosphorus Bomb
Q
Valkyrie
W
Gatling Gun
E
Missile Barrage
R
Abilities until Level 5
Phosphorus Bomb
Q
2
4
5
Valkyrie
W
3
Gatling Gun
E
1
Missile Barrage
R
46%
148
Phosphorus Bomb
Q
1
4
5
Valkyrie
W
3
Gatling Gun
E
2
Missile Barrage
R
18%
60
Phosphorus Bomb
Q
3
4
5
Valkyrie
W
2
Gatling Gun
E
1
Missile Barrage
R
17%
55
Abilities until Level 10
Phosphorus Bomb
Q
2
4
5
7
9
Valkyrie
W
3
Gatling Gun
E
1
8
10
Missile Barrage
R
6
46%
144
Phosphorus Bomb
Q
1
4
5
7
9
Valkyrie
W
3
Gatling Gun
E
2
8
10
Missile Barrage
R
6
17%
53
Phosphorus Bomb
Q
3
4
5
7
9
Valkyrie
W
2
Gatling Gun
E
1
8
10
Missile Barrage
R
6
16%
52

Abilities of Corki

Spell skill priority is an important winning factor for Corki. Understanding the abilities of Corki in League of Legends is another. Below you can find all the relevant information on Corki abilities. In order for item builds you should check the build for Corki.

Corki Passive – Hextech Munitions Passive: Hextech Munitions

A percentage of Corki's basic attack damage is converted into magic damage.

Corki can occasionally retrieve The Package inside his base, granting him Move Speed and an empowered cast of Valkyrie.

Corki – Phosphorus Bomb Phosphorus Bomb

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
Q
Key
825
Range
60/70/80/90/100
Cost
8
Cooldown

Corki lobs a bomb, dealing totaldamage magic damage. The area and champions hit are revealed for e2 seconds.

Corki – Valkyrie Valkyrie

Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
W
Key
600
Range
80
Cost
20/18/16/14/12
Cooldown

Corki flies over and scorches a path, burning it for trailduration seconds. Enemies in the fire take totaldamagepersecond magic damage per second.

If Corki has The Package, he instead consumes it to fly a much greater distance, refresh this Ability's Cooldown, Knock Aside enemies hit, and burn the path for megatrailduration seconds. Enemies hit and in the path are Slowed by spell.carpetbombmega:slowamount*100% and take spell.carpetbombmega:totaldamagepersecond magic damage per second for spell.carpetbombmega:directburnduration seconds.

Corki – Gatling Gun Gatling Gun

Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
E
Key
600
Range
50
Cost
16
Cooldown

Corki fires a gatling gun in front of him, dealing physicaldamagepersecond physical damage and magicaldamagepersecond magic damage per second and shredding up to e4 Armor and Magic Resist over e2 seconds.

Total Damage Per Second: totaldamagepersecond

Corki – Missile Barrage Missile Barrage

Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
R
Key
1225
Range
20
Cost
2
Cooldown

Corki fires a missile that explodes on the first enemy hit, dealing rsmallmissiledamage magic damage to surrounding enemies. Every third missile instead deals rbigmissiledamage magic damage.

This Ability has 7 charges.

FAQ on Corki

What do you max first on Corki?

Most Corki pros max out Phosphorus Bomb Phosphorus Bomb first.