Azir Abilities
B
Mid

Azir Abilities

Shurima's Legacy
Conquering Sands
Q
Arise!
W
Shifting Sands
E
Emperor's Divide
R
Mage
Mage
3/2
Win/Loss
<1%
Pick Rate
2%
Ban Rate

Abilities

Spell Skill Priority
Arise!
W
Conquering Sands
Q
Shifting Sands
E
100%
57
Conquering Sands
Q
Arise!
W
Shifting Sands
E
Emperor's Divide
R
Abilities until Level 5
Conquering Sands
Q
2
Arise!
W
1
4
5
Shifting Sands
E
3
Emperor's Divide
R
49%
28
Conquering Sands
Q
2
Arise!
W
1
3
5
Shifting Sands
E
4
Emperor's Divide
R
46%
26
Conquering Sands
Q
3
Arise!
W
1
4
5
Shifting Sands
E
2
Emperor's Divide
R
3%
2
Abilities until Level 10
Conquering Sands
Q
2
8
10
Arise!
W
1
4
5
7
9
Shifting Sands
E
3
Emperor's Divide
R
6
48%
26
Conquering Sands
Q
2
8
10
Arise!
W
1
3
5
7
9
Shifting Sands
E
4
Emperor's Divide
R
6
44%
24
Conquering Sands
Q
3
8
10
Arise!
W
1
4
5
7
9
Shifting Sands
E
2
Emperor's Divide
R
6
3%
2

Abilities of Azir

Spell skill priority is an important winning factor for Azir. Understanding the abilities of Azir in League of Legends is another. Below you can find all the relevant information on Azir abilities. In order for item builds you should check the build for Azir.

Azir Passive – Shurima's Legacy Passive: Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Azir – Conquering Sands Conquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Q
Key
740
Range
70/80/90/100/110
Cost
14/12/10/8/6
Cooldown

Azir orders all Sand Soldiers to an area, dealing totaldamage magic damage to enemies they pass through and Slowing them by e2% for 1 second.

Azir – Arise! Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
W
Key
525
Range
40/35/30/25/20
Cost
1.5
Cooldown

Azir summons a Sand Soldier for e1 seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing totaldamage magic damage in their direction.

This Ability has maxammo charges.

Azir – Shifting Sands Shifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
E
Key
1100
Range
60
Cost
22/20.5/19/17.5/16
Cooldown

Azir grants himself totalshield Shield for e6 seconds and dashes to one of his Sand Soldiers, dealing totaldamage magic damage to enemies he passes through.

If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.

Azir – Emperor's Divide Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
R
Key
250
Range
100
Cost
120/105/90
Cooldown

Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing totaldamage magic damage. The soldiers remain, blocking enemy paths for e4 seconds.

FAQ on Azir

What do you max first on Azir?

Most Azir pros max out Arise! Arise! first.