Aurora Abilities
B
Mid

Aurora Abilities

Spirit Abjuration
Twofold Hex
Q
Across the Veil
W
The Weirding
E
Between Worlds
R
Mage
Mage
13/8
Win/Loss
1%
Pick Rate
33%
Ban Rate

Abilities

Spell Skill Priority
Twofold Hex
Q
The Weirding
E
Across the Veil
W
95%
173
The Weirding
E
Twofold Hex
Q
Across the Veil
W
5%
9
Twofold Hex
Q
Across the Veil
W
The Weirding
E
<1%
2
Twofold Hex
Q
Across the Veil
W
The Weirding
E
Between Worlds
R
Abilities until Level 5
Twofold Hex
Q
1
3
5
Across the Veil
W
4
The Weirding
E
2
Between Worlds
R
42%
77
Twofold Hex
Q
1
4
5
Across the Veil
W
3
The Weirding
E
2
Between Worlds
R
25%
46
Twofold Hex
Q
2
3
5
Across the Veil
W
4
The Weirding
E
1
Between Worlds
R
8%
15
Abilities until Level 10
Twofold Hex
Q
1
3
5
7
9
Across the Veil
W
4
The Weirding
E
2
8
10
Between Worlds
R
6
42%
76
Twofold Hex
Q
1
4
5
7
9
Across the Veil
W
3
The Weirding
E
2
8
10
Between Worlds
R
6
25%
46
Twofold Hex
Q
2
3
5
7
9
Across the Veil
W
4
The Weirding
E
1
8
10
Between Worlds
R
6
8%
15

Abilities of Aurora

Spell skill priority is an important winning factor for Aurora. Understanding the abilities of Aurora in League of Legends is another. Below you can find all the relevant information on Aurora abilities. In order for item builds you should check the build for Aurora.

Aurora Passive – Spirit Abjuration Passive: Spirit Abjuration

Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around, healing her and granting her bonus movement speed.

Aurora – Twofold Hex Twofold Hex

Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
Q
Key
900
Range
60
Cost
9/8.5/8/7.5/7
Cooldown

Fire cursed energy in a direction, dealing damage magic damage to enemies and cursing them for markduration seconds.

Recast: End the curse, drawing back part of the enemy's spirit to Aurora, dealing up to q2damagemax magic damage to enemies passed through based on their missing health. Damage beyond the first hit is reduced to 20%.

If the duration runs out, Aurora will automatically recast the ability.

Aurora – Across the Veil Across the Veil

Aurora leaps in a direction of her choosing, entering the spirit realm upon landing and becoming invisible for a short duration of time.
W
Key
700
Range
80
Cost
22/21/20/19/18
Cooldown

Hop in a direction. Upon landing, enter the spirit realm, becoming Invisible for invisduration seconds and entering Realm Hopper.

Scoring a takedown on an enemy champion resets this Ability's Cooldown.

Aurora – The Weirding The Weirding

Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
E
Key
825
Range
80
Cost
15/14/13/12/11
Cooldown

Converge the realms, sending out a blast of spirit magic dealing damagecalc magic damage to enemies in the area and Slowing them by slowpercent*-100% decaying over slowduration second.

Aurora hops backwards a short distance after casting.

Aurora – Between Worlds Between Worlds

Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that traps enemies within it and allows Aurora to teleport from one side of the area to the other.
R
Key
250
Range
100
Cost
140/120/100
Cooldown

Leap in a direction. Upon landing, Aurora converges the realms, sending out a pulse of spirit energy that deals damagecalc magic damage and Slows enemies hit by slowpercent*-100% for 2 seconds.

The area of convergence stays active for areaduration seconds, granting Aurora Realm Hopper and allowing her to jump from one edge of the area to another.

Enemies attempting to enter or leave the area are Slowed by exitslowpercent*-100% for stunduration seconds.

Aurora can Recast this Ability to end the effect early.

FAQ on Aurora

What do you max first on Aurora?

Most Aurora pros max out Twofold Hex Twofold Hex first.